We believe in
possibilities
Personalised recovery
through a multi-user environment
VR for Rehabilitation
Take control and
work on your goals!
previous arrow
next arrow
Slider

Follow our Milestones and more

Milestone 1

Review of state of the art technology and initial experimentation

Milestone 2

Development of a VR environment and devices based on bio-mechanical profiles

Milestone 3

Implementation and testing of the VRR platform

Objectives

1
Generate a VR environment for rehabilitation exercises that allows users to socialise, play and compare progress to aid motivation in rehabilitation.
2
Develop new approaches for non-invasive, accurate anatomical and mobility data collection that retains user dignity.
3
Use a variety of advanced methods to build a biomechanical profile of patient injury in order to develop bespoke VR controllers aligned with specialised rehabilitation approaches.
4
Create new additive controller housing structures that blend external physical requirements with internal actuation properties.
5
Use advanced Human-Centred Design techniques to generate and evaluate emotional, cognitive, aesthetic and social requirements.
6
Extend the principles of design for manufacture for additive structures to deliver practical and viable controller housings.
7

Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.

8
Implement and test the proposed platform through three distinct case studies involving different participants.

Our latest tweets

Our next event

The ‘VR Interactive Technologies for Rehabilitation event’ for consortium members and stakeholders will take place in Amsterdam Wed, 4 Nov 2020, 09:00 – Fri, 6 Nov 2020, 17:00 CET. The Consortium has decided to take the opportunity to join an important conference and exhibition, VRDays Europe, which is organized timely and in the same place. PRIME-VR2 will be part of the program and will have its own area to hold presentations and hands-on workshops which will enable consortium members and stakeholders to be exposed to VR technologies and their applications in rehabilitation.

VRHAB-IT Platform

Supporting patient recovery through VR by providing a challenging physical and psychological context based on the principles of customisation, participation, and digital integration

VR pointing 1
Girl with VR headset

To make rehabilitation
Part of play

Who said that rehabilitation should be a nuisance activity? Video games using VR technology, aimed specifically to carry out intervention in target areas allow rehabilitation to be exciting and pleasing. In other words, an activity to look forward to!

News from PRIME-VR2

PRIME-VR2 kicks-off!

PRIME-VR2 project Kicks-off The consortium members of the PRIME-VR2 project met all together for the first time on the 3rd and 4th of October 2019 at the University of Pisa. PRIME-VR Team at Kick-off Meeting Other News
VR Helix logo
Enquire to join the VR helix