through a multi-user environment
work on your goals!
Follow our Milestones and more

Milestone 1
Review of state of the art technology and initial experimentation

Milestone 2
Development of a VR environment and devices based on bio-mechanical profiles

Milestone 3
Implementation and testing of the VRR platform
Objectives
Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
Our next event




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Our next
Event
The first month of 2021 will host the first Virtual Reality Helix event in the form of an online workshop. This event will bring together EU-funded projects focused on similar topics as PRIME-VR2 with the aim of finding ways of improving communication, both between the projects and with our public. Within this event attendees will also reflect on how they can work together to create a greater impact of their results as well as ensuring that the results won’t overlap. The programme will focus on helping each other to grow and provide better results for our public.
VRHAB-IT Platform
Supporting patient recovery through VR by providing a challenging physical and psychological context based on the principles of customisation, participation, and digital integration


To make rehabilitation
Part of play
Who said that rehabilitation should be a nuisance activity? Video games using VR technology, aimed specifically to carry out intervention in target areas allow rehabilitation to be exciting and pleasing. In other words, an activity to look forward to!