Objectives

The overall aim of this project is to deliver a development platform that integrates bespoke VR hardware and physically- and socially-optimised gaming in order to deliver enhanced VR experiences. This will be developed for the area of rehabilitation through three use cases, and will demonstrate new standards of accessibility, control, feedback and engagement for users. In order to achieve this, the specific project objectives are to:

  • Generate a VR environment for rehabilitation exercises that allows users to socialise, play and compare progress to aid motivation in rehabilitation.
  • Develop new approaches for non-invasive, accurate anatomical and mobility data collection that retains user dignity.
  • Use a variety of advanced methods to build a biomechanical profile of patient injury in order to develop bespoke VR controllers aligned with specialised rehabilitation approaches.
  • Create new additive controller housing structures that blend external physical requirements with internal actuation properties.
  • Use advanced Human-Centred Design techniques to generate and evaluate emotional, cognitive, aesthetic and social requirements.
  • Extend the principles of design for manufacture for additive structures to deliver practical and viable controller housings.
  • Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
  • Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
  • Implement and test the proposed platform through three distinct case studies involving different participants.